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A round of American FootballBallparkExtraAmerican FootballStadiums old and new, famous plays, Super Bowls and drafts, where the stars were born.The America Takes Shape mapBorderlineExtraAmerica Takes ShapeEvery shape a US state or territory had since 1783: the Northwest Territory, Louisiana, Dakota, Indian Territory. Draw the borders as they ran.500puzzlesSpot OnExtraHard500 draws that need all six numbers and offer no round number to aim for. One in five needs a long division.A round of World War IIBallparkExtraWorld War II1937 to 1945: battles, operations, camps, conferences and memorials.The The British Empire mapBorderlineExtraThe British EmpireThe British Empire's colonies as they grew and changed: the Thirteen Colonies, Upper Canada, the Raj, the Cape, Kenya, the Rhodesias. Draw each border as it ran.A round of Napoleonic WarsBallparkExtraNapoleonic WarsNapoleon's wars, 1796 to 1815: battles, sieges, treaties and the places of his life.The Ancient Rome mapBorderlineExtraAncient RomeThe Roman Empire at its height, AD 117: its provinces, the regions of Italy, its frontiers and its roads. Draw them from memory.500puzzlesSpot OnExtraCrazy Divisions500 draws you can only solve by climbing into the thousands and dividing back down.A round of World War IBallparkExtraWorld War I1914 to 1918: battles, sieges, treaties and memorials.The Racetracks mapBorderlineExtraRacetracksThe world's great motor racing circuits, rubbed off the map. Draw the lap.A round of American Civil WarBallparkExtraAmerican Civil War1861 to 1865: battles, sieges and the places of the war.The Islands mapBorderlineExtraIslandsThe world's famous islands, rubbed off the sea. A few towns and a peak stay: draw the coast round them.A round of Age of RevolutionsBallparkExtraAge of Revolutions1765 to 1830: the American, French, Haitian and Latin American revolutions.The The World in 1648 mapBorderlineExtraThe World in 1648Europe after the Peace of Westphalia, and the empires around it. Draw every country's land border as it ran.500puzzlesSpot OnExtraPower500 draws with one more key: raise a number to the power of another. 2 ^ 10 is 1,024. None can be solved without it.500puzzlesMorovExtraSport500 cards on stadiums, clubs, goals, titles, Grand Slams, Formula One, Olympians and more.A round of Age of NationsBallparkExtraAge of Nations1815 to 1914: revolutions, unifications and the wars that drew Europe's map.The The World in 1789 mapBorderlineExtraThe World in 1789The eve of the French Revolution: Poland-Lithuania, the Holy Roman Empire, Venice, the Mughals. Draw every border as it ran.A round of Cold WarBallparkExtraCold War1947 to 1991: crises, proxy wars, summits, walls and the space race.The The World in 1815 mapBorderlineExtraThe World in 1815After Napoleon, as the Congress of Vienna left it: the Austrian Empire, Bavaria, the Papal States. Draw every border as it ran.500puzzlesSpot OnExtraRoots & Factorials500 draws with two more keys: the square root of a square, and the factorial (5! is 120). Each needs one or both.A round of FootballBallparkExtraFootballThe world's game: its grounds and clubs, its great finals and matches, where its stars were born.The The World in 1871 mapBorderlineExtraThe World in 1871The year Germany was made: a new German Empire, a new Italy, the Ottomans still in the Balkans. Draw every border as it ran.A round of BasketballBallparkExtraBasketballArenas and playgrounds, famous games and Final Fours, where the stars were born.The The World in 1914 mapBorderlineExtraThe World in 1914On the eve of the First World War: Austria-Hungary, the Russian and Ottoman Empires. Draw every border as it ran.A round of BaseballBallparkExtraBaseballBallparks old and lost, famous home runs and games, where the stars were born and lie.500puzzlesSpot OnExtraFractions500 draws where any division goes, so the steps can pass through fractions. Only a whole number counts at the end.The The World in 1923 mapBorderlineExtraThe World in 1923After the First World War: a new Poland, Czechoslovakia, Yugoslavia, the Turkish Republic. Draw every border as it ran.A round of Ice HockeyBallparkExtraIce HockeyRinks old and new, famous goals, finals and drafts, the small towns that made the stars.The The World in 1939 mapBorderlineExtraThe World in 1939On the eve of the Second World War: Danzig, Poland, the Baltic states, Japan's empire. Draw every border as it ran.A round of Roman EmpireBallparkExtraRoman EmpireFrom the Republic's conquests to the fall of the West: arenas, temples, forts, walls, battles and emperors.The The World in 1989 mapBorderlineExtraThe World in 1989The last year of the Cold War: the Soviet Union, Yugoslavia, Czechoslovakia, two Germanys. Draw every border as it ran.500puzzlesSpot OnExtraGlue500 draws with one more key: glue two plaques side by side, so 2 and 5 make 25. None can be solved without it.500puzzlesMorovExtraHistory500 cards: which came first, wars and battles, empires, reigns, and the world in 1900.A round of Age of ExplorationBallparkExtraAge of Exploration1405 to 1912, from Zheng He to the South Pole: landfalls, forts, straits and capes, and where the explorers died.The The French Empire mapBorderlineExtraThe French EmpireFrance's colonies through four centuries: New France, Louisiana, French West Africa, Algeria, Indochina. Draw each border as it ran.A round of Motor RacingBallparkExtraMotor RacingCircuits old and new, famous races and crashes, corners, rallies and record runs, where the drivers were born.The The Spanish Empire mapBorderlineExtraThe Spanish EmpireSpain's empire from the conquistadors to independence: the viceroyalties of New Spain and Peru, the captaincies of Guatemala and Chile. Draw each border as it ran.A round of Great DiscoveriesBallparkExtraGreat DiscoveriesWhere the elements, the fossils, the great finds of archaeology and the cures were found, and where the scientists were born.500puzzlesSpot OnExtraFour of a KindFour plaques, all the same digit, and every key: powers, roots, factorials and glue. Make 500 targets from four 4s, four 7s and more.The Rivers mapBorderlineExtraRiversThe world's great rivers, rubbed off the map. The towns stay: draw the river from one to the next.A round of SpiesBallparkExtraSpiesSpies real and on screen: where the films were shot, the agencies' headquarters, the exchanges, defections and codebreakers.

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